CesiumLanguageWriterTests.TestUnitQuaternion.TestMultiplicationByUnitQuaternion C# (CSharp) Method

TestMultiplicationByUnitQuaternion() private method

private TestMultiplicationByUnitQuaternion ( ) : void
return void
        public void TestMultiplicationByUnitQuaternion()
        {
            // Choose quaternions whose vector portions (x, y, z) do not produce zeros
            // when dotted or crossed.  They should also have non-zero scalar (w) portions as well.
            UnitQuaternion first = new UnitQuaternion(7.0, 2.0, 3.0, 6.0);
            UnitQuaternion second = new UnitQuaternion(7.0, 2.0, 3.0, 6.0);

            UnitQuaternion result = first.Multiply(second);
            Assert.AreEqual(0.0 / 7.0, result.W, Constants.Epsilon15);
            Assert.AreEqual(2.0 / 7.0, result.X, Constants.Epsilon15);
            Assert.AreEqual(3.0 / 7.0, result.Y, Constants.Epsilon15);
            Assert.AreEqual(6.0 / 7.0, result.Z, Constants.Epsilon15);

            result = first * second;
            Assert.AreEqual(0.0 / 7.0, result.W, Constants.Epsilon15);
            Assert.AreEqual(2.0 / 7.0, result.X, Constants.Epsilon15);
            Assert.AreEqual(3.0 / 7.0, result.Y, Constants.Epsilon15);
            Assert.AreEqual(6.0 / 7.0, result.Z, Constants.Epsilon15);
        }