CellsAutomate.Creatures.Creature.GetAction C# (CSharp) Method

GetAction() protected method

protected GetAction ( Random random, bool hasOneBite, int energyPoints ) : ActionEnum
random System.Random
hasOneBite bool
energyPoints int
return ActionEnum
        protected override ActionEnum GetAction(Random random, bool hasOneBite, int energyPoints)
        {
            var state = new Dictionary<int, int>
            {
                {0, energyPoints < CreatureConstants.CriticalLevelOfFood ? 0 : -1},
                {1, hasOneBite ? 0 : -1},
                {2, energyPoints >= CreatureConstants.ChildPrice ? 0 : -1}
            };

            var result = _executor.Execute(CommandsForGetAction, new MyExecutorToolset(random, state));

            return ActionEx.ActionByNumber(int.Parse(result));
        }