private void ProcessGameOver(object sender, EventArgs args)
{
SadConsole.Engine.ConsoleRenderStack[0].IsVisible = false;
SadConsole.Engine.ConsoleRenderStack.Remove(castleConsole);
gameScoreConsole = new GameScoreConsole(castleConsole);
gameScoreConsole.RestartGame += RestartGame;
gameScoreConsole.QuitGame += QuitGame;
SadConsole.Engine.ConsoleRenderStack.Add(gameScoreConsole);
SadConsole.Engine.ConsoleRenderStack[0].IsVisible = true;
SadConsole.Engine.ActiveConsole = SadConsole.Engine.ConsoleRenderStack[0];
}