public void RotationMatrix(out Microsoft.DirectX.Matrix m)
{
m = Microsoft.DirectX.Matrix.Identity;
//Obtain local axes
Microsoft.DirectX.Vector3[] axes = LocalAxes;
// Build rotation matrix
m.M11 = axes[0].X; m.M12 = axes[0].Y; m.M13 = axes[0].Z;
m.M21 = axes[1].X; m.M22 = axes[1].Y; m.M23 = axes[1].Z;
m.M31 = axes[2].X; m.M32 = axes[2].Y; m.M33 = axes[2].Z;
}