protected override void buildHighStressCover()
{
coverHighStress = new short[16*3];
// First triangle
coverHighStress[0] = 1; coverHighStress[1] = 2; coverHighStress[2] = 3;
// Second triangle
coverHighStress[3] = 1; coverHighStress[4] = 3; coverHighStress[5] = 0;
// Third triangle
coverHighStress[6] = 3; coverHighStress[7] = 4; coverHighStress[8] = 0;
// Fourth triangle
coverHighStress[9] = 0; coverHighStress[10] = 4; coverHighStress[11] = 9;
// Fifth triangle
coverHighStress[12] = 4; coverHighStress[13] = 8; coverHighStress[14] = 9;
// Sixth triangle
coverHighStress[15] = 4; coverHighStress[16] = 5; coverHighStress[17] = 8;
// Seventh triangle
coverHighStress[18] = 5; coverHighStress[19] = 7; coverHighStress[20] = 8;
// Eight triangle
coverHighStress[21] = 5; coverHighStress[22] = 6; coverHighStress[23] = 7;
// Ninth triangle
coverHighStress[24] = 19; coverHighStress[25] = 20; coverHighStress[26] = 18;
// Tenth triangle
coverHighStress[27] = 20; coverHighStress[28] = 11; coverHighStress[29] = 18;
// Eleventh triangle
coverHighStress[30] = 11; coverHighStress[31] = 17; coverHighStress[32] = 18;
// Twelveth triangle
coverHighStress[33] = 11; coverHighStress[34] = 12; coverHighStress[35] = 17;
// Thirteenth triangle
coverHighStress[36] = 12; coverHighStress[37] = 13; coverHighStress[38] = 17;
// Fourteenth triangle
coverHighStress[39] = 13; coverHighStress[40] = 16; coverHighStress[41] = 17;
// Fifteenth triangle
coverHighStress[42] = 13; coverHighStress[43] = 14; coverHighStress[44] = 16;
// Sixteenth triangle
coverHighStress[45] = 14; coverHighStress[46] = 15; coverHighStress[47] = 16;
}