public void SetAnimation()
{
int []index = new int[12] { 0, 1, 2, 3, 4, 5, 6, 7, 8,9,10,11 };
for (int i = 0; i < 9; i++)
{
animationMove[i] = new ArrayList();
}
//set idle
for (int i = 0; i < 2; i++) animationMove[0].Add(index[10]);
for (int i = 0; i < 2; i++) animationMove[0].Add(index[0]);
for (int i = 0; i < 2; i++) animationMove[0].Add(index[11]);
for (int i = 0; i < 2; i++) animationMove[0].Add(index[0]);
for (int i = 0; i < 2; i++) animationMove[0].Add(index[11]);
for (int i = 0; i < 2; i++) animationMove[0].Add(index[10]);
//set idle_lh
animationMove[1].Add(index[0]);
for (int i = 0; i < 4; i++) animationMove[1].Add(index[1]);
animationMove[1].Add(index[0]);
//set idle_rh
animationMove[2].Add(index[0]);
for (int i = 0; i < 4; i++) animationMove[2].Add(index[2]);
animationMove[2].Add(index[0]);
//set left
//animationMove[3].Add(index[0]);
for (int i = 0; i < 4; i++) animationMove[3].Add(index[3]);
animationMove[3].Add(index[0]);
//set left_lh
//animationMove[4].Add(index[0]);
animationMove[4].Add(index[3]);
for (int i = 0; i < 4; i++) animationMove[4].Add(index[4]);
animationMove[4].Add(index[3]);
animationMove[4].Add(index[0]);
//set left_rh
//animationMove[5].Add(index[0]);
animationMove[5].Add(index[3]);
for (int i = 0; i < 4; i++) animationMove[5].Add(index[5]);
animationMove[5].Add(index[3]);
animationMove[5].Add(index[0]);
//set right
//animationMove[6].Add(index[0]);
for (int i = 0; i < 4; i++) animationMove[6].Add(index[6]);
animationMove[6].Add(index[0]);
//set right_lh
//animationMove[7].Add(index[0]);
animationMove[7].Add(index[6]);
for (int i = 0; i < 4; i++) animationMove[7].Add(index[7]);
animationMove[7].Add(index[6]);
animationMove[7].Add(index[0]);
//set right_rh
//animationMove[8].Add(index[0]);
animationMove[8].Add(index[6]);
for (int i = 0; i < 4; i++) animationMove[8].Add(index[8]);
animationMove[8].Add(index[6]);
animationMove[8].Add(index[0]);
}