public static GetTeir ( this |
||
turrents | this |
|
turrentTier | TurrentTier | |
return | Obj_AI_Turret[] |
public static Obj_AI_Turret[] GetTeir(this List<Obj_AI_Turret> turrents, TurrentTier turrentTier)
{
return turrents.Where(x => x.GetTurrentTier() == turrentTier).ToArray();
}
public static bool IsNearTurrent(this Vector3 pos, EntityManager.UnitTeam team, float range, params TurrentTier[] turrentTiers)