public void PopulateAssets()
{
this.m_objectIndex = 0;
//if (this.m_panelType == Panel.VehicleRestrictions)
if (m_panelIndex == 0)
{
this.m_panelType = Panel.VehicleRestrictions;
this.SpawnEntry("PassengerCar", "PassengerCar", null, null, false, false).objectUserData = ExtendedVehicleType.PassengerCar;
this.SpawnEntry("Bus", "Bus", null, null, false, false).objectUserData = ExtendedVehicleType.Bus;
this.SpawnEntry("CargoTruck", "CargoTruck", null, null, false, false).objectUserData = ExtendedVehicleType.CargoTruck;
this.SpawnEntry("GarbageTruck", "GarbageTruck", null, null, false, false).objectUserData = ExtendedVehicleType.GarbageTruck;
this.SpawnEntry("Hearse", "Hearse", null, null, false, false).objectUserData = ExtendedVehicleType.Hearse;
this.SpawnEntry("Emergency", "Emergency", null, null, false, false).objectUserData = ExtendedVehicleType.EmergencyVehicles;
}
//else if (this.m_panelType == Panel.SpeedRestrictions)
else if (m_panelIndex == 1)
{
this.m_panelType = Panel.SpeedRestrictions;
this.SpawnEntry("15", "15 km/h", null, null, false, true).objectUserData = 15;
this.SpawnEntry("30", "30 km/h", null, null, false, true).objectUserData = 30;
this.SpawnEntry("40", "40 km/h", null, null, false, true).objectUserData = 40;
this.SpawnEntry("50", "50 km/h", null, null, false, true).objectUserData = 50;
this.SpawnEntry("60", "60 km/h", null, null, false, true).objectUserData = 60;
this.SpawnEntry("70", "70 km/h", null, null, false, true).objectUserData = 70;
this.SpawnEntry("80", "80 km/h", null, null, false, true).objectUserData = 80;
this.SpawnEntry("90", "90 km/h", null, null, false, true).objectUserData = 90;
this.SpawnEntry("100", "100 km/h", null, null, false, true).objectUserData = 100;
this.SpawnEntry("120", "120 km/h", null, null, false, true).objectUserData = 120;
this.SpawnEntry("140", "140 km/h", null, null, false, true).objectUserData = 140;
}
m_panelIndex = (m_panelIndex + 1) % 2;
}