C64Lib.Core.MOS6569.MOS6569 C# (CSharp) Method

MOS6569() public method

public MOS6569 ( C64 c64, C64Display disp, MOS6510 CPU, SystemRam ram, CharacterRom characterRom, ColorRam colorRam ) : System
c64 C64
disp C64Display
CPU MOS6510
ram SystemRam
characterRom CharacterRom
colorRam ColorRam
return System
        public MOS6569(C64 c64, C64Display disp, MOS6510 CPU, SystemRam ram, CharacterRom characterRom, ColorRam colorRam)
        {
            _c64 = c64;
            _display = disp;
            _cpu = CPU;
            _ram = ram;
            _characterRom = characterRom;
            _colorRam = colorRam;

            int i;

            matrix_base = 0;
            char_base = 0;
            bitmap_base = 0;

            // Allocate GC Handles, to pin buffers
               // AllocateHandles();

            // Get bitmap info
            //unsafe
            //{
            //    chunky_ptr = chunky_line_start = _display.BitmapBase;
            //}

            _chunkyLineStartIndex = 0;
            _chunkyIndex = 0;

            xmod = disp.BitmapXMod;

            // Initialize VIC registers
            mx8 = 0;
            ctrl1 = ctrl2 = 0;
            lpx = lpy = 0;
            me = mxe = mye = mdp = mmc = 0;
            vbase = irq_flag = irq_mask = 0;
            clx_spr = clx_bgr = 0;
            cia_vabase = 0;
            ec = b0c = b1c = b2c = b3c = mm0 = mm1 = 0;

            // already 0 for .NET
            //for (i = 0; i < 8; i++) mx[i] = my[i] = sc[i] = 0;

            // Initialize other variables
            raster_y = unchecked((UInt32)(TOTAL_RASTERS - 1));
            rc = 7;
            irq_raster = vc = vc_base = x_scroll = y_scroll = 0;
            dy_start = ROW24_YSTART;
            dy_stop = ROW24_YSTOP;
            ml_index = 0;

            cycle = 1;
            display_idx = 0;
            display_state = false;
            border_on = ud_border_on = vblanking = false;
            lp_triggered = draw_this_line = false;

            spr_dma_on = spr_disp_on = 0;
            for (i = 0; i < 8; i++)
            {
                mc[i] = 63;
                spr_ptr[i] = 0;
            }

            frame_skipped = false;
            skip_counter = 1;

            // Preset colors
            disp.InitColors(colors);

            // default to black
            ec_color = b0c_color = b1c_color = b2c_color = b3c_color = mm0_color = mm1_color = colors[0];
            for (i = 0; i < spr_color.Length; i++) spr_color[i] = colors[0];
        }