BulletCSharp.btDefaultMotionState.setWorldTransform C# (CSharp) Method

setWorldTransform() public method

public setWorldTransform ( btTransform centerOfMassWorldTrans ) : void
centerOfMassWorldTrans btTransform
return void
        public virtual void setWorldTransform(btTransform centerOfMassWorldTrans)
        {
            LinearMathPINVOKE.btDefaultMotionState_setWorldTransform(swigCPtr, btTransform.getCPtr(centerOfMassWorldTrans));
            if (LinearMathPINVOKE.SWIGPendingException.Pending) throw LinearMathPINVOKE.SWIGPendingException.Retrieve();
        }