public virtual void setWorldTransform(btTransform centerOfMassWorldTrans)
{
LinearMathPINVOKE.btDefaultMotionState_setWorldTransform(swigCPtr, btTransform.getCPtr(centerOfMassWorldTrans));
if (LinearMathPINVOKE.SWIGPendingException.Pending) throw LinearMathPINVOKE.SWIGPendingException.Retrieve();
}