public override void Draw(SpriteBatch batch)
{
anim.UpdateTime(new GameTime(new TimeSpan(), new TimeSpan(0,0,0,0,1000/30)));
batch.Draw(tex, new Rectangle(x,y, SIZE,SIZE), Color.White);
batch.Draw(anim.GetSheet(), new Rectangle(x+PADDING, y+PADDING, (int)((float)anim.GetWidth()/anim.GetHeight()*(SIZE-2*PADDING)),
SIZE-2*PADDING), anim.GetWindow(), Color.White);
}
}