static void Main(string[] args)
{
SetUpOSCPort();
logger = new Logger("./log/log.txt");
AllocFunc allocGlobalFunc = new AllocFunc(Program.allocGlobal);
TweetFunc TweetPictureDel = new TweetFunc(Program.TweetPicture); DontThrowOutMaDelegates.Add(TweetPictureDel);
PtrPassFunc FullPictureDel = new PtrPassFunc(Program.SaveWholePicture); DontThrowOutMaDelegates.Add(FullPictureDel);
PtrPassFunc SkeletonLogDel = new PtrPassFunc(Program.SkeletonLog); DontThrowOutMaDelegates.Add(SkeletonLogDel);
int ret = setTweetback(allocGlobalFunc, TweetPictureDel, FullPictureDel,SkeletonLogDel);
IntNPtrPassFunc RoundStartDel = new IntNPtrPassFunc(Program.RoundStart); DontThrowOutMaDelegates.Add(RoundStartDel);
IntFunc CountdownDel = new IntFunc(Program.Countdown); DontThrowOutMaDelegates.Add(CountdownDel);
IntFunc HoldingDel = new IntFunc(Program.Holding); DontThrowOutMaDelegates.Add(HoldingDel);
IntFunc HoldFailDel = new IntFunc(Program.HoldingFail); DontThrowOutMaDelegates.Add(HoldFailDel);
VoidFunc TimeoutDel = new VoidFunc(Program.Timeout); DontThrowOutMaDelegates.Add(TimeoutDel);
ThreeIntFunc ShapeCompletedDel = new ThreeIntFunc(Program.ShapeCompleted); DontThrowOutMaDelegates.Add(ShapeCompletedDel);
TwoIntFunc ShapeStatusDel = new TwoIntFunc(Program.ShapeStatus); DontThrowOutMaDelegates.Add(ShapeStatusDel);
PlayerStatusFunc PlayerStatusDel = new PlayerStatusFunc(Program.PlayerStatus); DontThrowOutMaDelegates.Add(PlayerStatusDel);
ret = setOSCEvents(RoundStartDel, CountdownDel, HoldingDel, HoldFailDel, TimeoutDel, ShapeCompletedDel, ShapeStatusDel, PlayerStatusDel);
GameStart();
Action KinectLoop = new Action(openKinectWindow);
KinectLoop.BeginInvoke(null, null);
bool run = true;
//Console.WriteLine("Type -1 and press ENTER to start game.");
while (run)
{
string input = Console.ReadLine();
try
{
int number = Convert.ToInt32(input);
numericCommand(number);
}
catch
{
//string commands.
switch (input)
{
case "s":
GameID++;
startGame(GameID,GameLength);
Console.WriteLine("Starting Game " + GameID);
break;
case "e":
endGame();
break;
}
}
input = "";
//yes, this is an infinite loop. Behold!
}
}