public void LogParse_Regex_debuff2_resisted()
{
string testLine = "PLAYERNAME's Dragonfrost hit Mercenary Enforcer but Chill was resisted.";
Match m = BNS_ACT_Plugin.LogParse.regex_debuff2.Match(testLine);
Assert.IsTrue(m.Groups["actor"].Success && m.Groups["actor"].Value == "PLAYERNAME");
Assert.IsTrue(m.Groups["skill"].Success && m.Groups["skill"].Value == "Dragonfrost");
Assert.IsTrue(m.Groups["critical"].Success && m.Groups["critical"].Value == "hit");
Assert.IsTrue(m.Groups["target"].Success && m.Groups["target"].Value == "Mercenary Enforcer");
Assert.IsFalse(m.Groups["debuff"].Success);
Assert.IsTrue(m.Groups["debuff2"].Success && m.Groups["debuff2"].Value == "Chill");
}