public bool Initialize(GameMain gameMain, string identifier, out string reason)
{
_isExplored = false;
_isOwnedSystem = false;
if (!base.Initialize(gameMain.ScreenWidth - 300, gameMain.ScreenHeight / 2 - 240, 300, 480, StretchableImageType.ThinBorderBG, gameMain, true, gameMain.Random, out reason))
{
return false;
}
_infrastructureIcon = SpriteManager.GetSprite("InfrastructureIcon", gameMain.Random);
_defenseIcon = SpriteManager.GetSprite("MilitaryIcon", gameMain.Random);
_researchIcon = SpriteManager.GetSprite("ResearchIcon", gameMain.Random);
_environmentIcon = SpriteManager.GetSprite("EnvironmentIcon", gameMain.Random);
_constructionIcon = SpriteManager.GetSprite("ConstructionIcon", gameMain.Random);
if (_infrastructureIcon == null || _defenseIcon == null || _researchIcon == null || _environmentIcon == null || _constructionIcon == null)
{
reason = "One or more of the following sprites does not exist: InfrastructureIcon, MilitaryIcon, ResearchIcon, EnvironmentIcon, and/or ConstructionIcon";
return false;
}
_name = new BBSingleLineTextBox();
if (!_name.Initialize(string.Empty, _xPos + 10, _yPos + 15, 280, 35, false, gameMain.Random, out reason))
{
return false;
}
_generalPurposeBackground = new BBStretchableImage();
_infrastructureBackground = new BBStretchableImage();
_researchBackground = new BBStretchableImage();
_environmentBackground = new BBStretchableImage();
_defenseBackground = new BBStretchableImage();
_constructionProjectButton = new BBStretchButton();
_popLabel = new BBLabel();
_terrainLabel = new BBLabel();
_productionLabel = new BBLabel();
_infrastructureLabel = new BBLabel();
_researchLabel = new BBLabel();
_environmentLabel = new BBLabel();
_defenseLabel = new BBLabel();
_constructionLabel = new BBLabel();
_generalPurposeText = new BBTextBox();
_transferLabel = new BBLabel();
_infrastructureSlider = new BBScrollBar();
_researchSlider = new BBScrollBar();
_environmentSlider = new BBScrollBar();
_defenseSlider = new BBScrollBar();
_constructionSlider = new BBScrollBar();
_popTransferSlider = new BBScrollBar();
_infrastructureLockButton = new BBButton();
_researchLockButton = new BBButton();
_environmentLockButton = new BBButton();
_defenseLockButton = new BBButton();
_constructionLockButton = new BBButton();
_relocateToButton = new BBButton();
_transferToButton = new BBButton();
if (!_generalPurposeBackground.Initialize(_xPos + 10, _yPos + 130, 280, 300, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
{
return false;
}
if (!_generalPurposeText.Initialize(_xPos + 20, _yPos + 140, 260, 260, true, false, "PlanetUIText" + identifier, gameMain.Random, out reason))
{
return false;
}
if (!_infrastructureBackground.Initialize(_xPos + 10, _yPos + 130, 280, 60, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
{
return false;
}
if (!_researchBackground.Initialize(_xPos + 10, _yPos + 190, 280, 60, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
{
return false;
}
if (!_environmentBackground.Initialize(_xPos + 10, _yPos + 250, 280, 60, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
{
return false;
}
if (!_defenseBackground.Initialize(_xPos + 10, _yPos + 310, 280, 60, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
{
return false;
}
if (!_constructionProjectButton.Initialize(string.Empty, ButtonTextAlignment.LEFT, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, _xPos + 10, _yPos + 370, 280, 60, gameMain.Random, out reason))
{
return false;
}
if (!_terrainLabel.Initialize(_xPos + 55, _yPos + 60, string.Empty, System.Drawing.Color.White, out reason))
{
return false;
}
if (!_popLabel.Initialize(_xPos + 55, _yPos + 80, string.Empty, System.Drawing.Color.White, out reason))
{
return false;
}
if (!_productionLabel.Initialize(_xPos + 55, _yPos + 100, string.Empty, System.Drawing.Color.White, out reason))
{
return false;
}
if (!_infrastructureLabel.Initialize(_xPos + 65, _yPos + 140, string.Empty, System.Drawing.Color.White, out reason))
{
return false;
}
if (!_infrastructureSlider.Initialize(_xPos + 65, _yPos + 160, 200, 0, 100, true, true, gameMain.Random, out reason))
{
return false;
}
if (!_infrastructureLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 160, 16, 16, gameMain.Random, out reason))
{
return false;
}
if (!_researchLabel.Initialize(_xPos + 65, _yPos + 200, string.Empty, System.Drawing.Color.White, out reason))
{
return false;
}
if (!_researchSlider.Initialize(_xPos + 65, _yPos + 220, 200, 0, 100, true, true, gameMain.Random, out reason))
{
return false;
}
if (!_researchLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 220, 16, 16, gameMain.Random, out reason))
{
return false;
}
if (!_environmentLabel.Initialize(_xPos + 65, _yPos + 260, string.Empty, System.Drawing.Color.White, out reason))
{
return false;
}
if (!_environmentSlider.Initialize(_xPos + 65, _yPos + 280, 200, 0, 100, true, true, gameMain.Random, out reason))
{
return false;
}
if (!_environmentLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 280, 16, 16, gameMain.Random, out reason))
{
return false;
}
if (!_defenseLabel.Initialize(_xPos + 65, _yPos + 320, string.Empty, System.Drawing.Color.White, out reason))
{
return false;
}
if (!_defenseSlider.Initialize(_xPos + 65, _yPos + 340, 200, 0, 100, true, true, gameMain.Random, out reason))
{
return false;
}
if (!_defenseLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 340, 16, 16, gameMain.Random, out reason))
{
return false;
}
if (!_constructionLabel.Initialize(_xPos + 65, _yPos + 380, string.Empty, System.Drawing.Color.White, out reason))
{
return false;
}
if (!_constructionSlider.Initialize(_xPos + 65, _yPos + 400, 200, 0, 100, true, true, gameMain.Random, out reason))
{
return false;
}
if (!_constructionLockButton.Initialize("LockBG", "LockFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 267, _yPos + 400, 16, 16, gameMain.Random, out reason))
{
return false;
}
if (!_transferLabel.Initialize(_xPos + 20, _yPos + 370, string.Empty, System.Drawing.Color.White, out reason))
{
return false;
}
if (!_popTransferSlider.Initialize(_xPos + 20, _yPos + 400, 260, 0, 1, true, true, gameMain.Random, out reason))
{
return false;
}
if (!_relocateToButton.Initialize("RelocateToBG", "RelocateToFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 130, _yPos + 435, 75, 35, gameMain.Random, out reason))
{
return false;
}
if (!_relocateToButton.SetToolTip("RelocateToolTip" + identifier, "Set a friendly system as the destination of newly built ships", gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason))
{
return false;
}
if (!_transferToButton.Initialize("TransferToBG", "TransferToFG", string.Empty, ButtonTextAlignment.CENTER, _xPos + 215, _yPos + 435, 75, 35, gameMain.Random, out reason))
{
return false;
}
if (!_transferToButton.SetToolTip("TransferToToolTip" + identifier, "Send up to half of the population to another occupied system", gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason))
{
return false;
}
reason = null;
return true;
}