public bool Initialize(GameMain gameMain, out string reason)
{
this.gameMain = gameMain;
/*x = (gameMain.ScreenWidth / 2) - 400;
y = (gameMain.ScreenHeight / 2) - 300;
empireButtons = new Button[4];
spyEffortScrollbars = new ScrollBar[4];
spyDefenseScrollbars = new ScrollBar[4];
for (int i = 0; i < empireButtons.Length; i++)
{
empireButtons[i] = new Button(SpriteName.NormalBackgroundButton, SpriteName.NormalForegroundButton, string.Empty, x, y + (150 * i), 384, 150);
spyEffortScrollbars[i] = new ScrollBar(x + 145, y + 45 + (150 * i), 16, 174, 1, 101, true, true, SpriteName.ScrollLeftBackgroundButton, SpriteName.ScrollLeftForegroundButton,
SpriteName.ScrollRightBackgroundButton, SpriteName.ScrollRightForegroundButton, SpriteName.SliderHorizontalBackgroundButton, SpriteName.SliderHorizontalForegroundButton,
SpriteName.SliderHorizontalBar, SpriteName.SliderHighlightedHorizontalBar);
spyDefenseScrollbars[i] = new ScrollBar(x + 145, y + 85 + (150 * i), 16, 174, 1, 101, true, true, SpriteName.ScrollLeftBackgroundButton, SpriteName.ScrollLeftForegroundButton,
SpriteName.ScrollRightBackgroundButton, SpriteName.ScrollRightForegroundButton, SpriteName.SliderHorizontalBackgroundButton, SpriteName.SliderHorizontalForegroundButton,
SpriteName.SliderHorizontalBar, SpriteName.SliderHighlightedHorizontalBar);
}
empireScrollBar = new ScrollBar(x + 384, y, 16, 568, 4, 10, false, false, SpriteName.ScrollUpBackgroundButton, SpriteName.ScrollUpForegroundButton, SpriteName.ScrollDownBackgroundButton,
SpriteName.ScrollDownForegroundButton, SpriteName.ScrollVerticalBackgroundButton, SpriteName.ScrollVerticalForegroundButton, SpriteName.ScrollVerticalBar, SpriteName.ScrollVerticalBar);
incomingMessages = new Button[4];
for (int i = 0; i < incomingMessages.Length; i++)
{
incomingMessages[i] = new Button(SpriteName.IncomingMessageBackground, SpriteName.IncomingMessageForeground, string.Empty, x + 98, y + 98 + (150 * i), 40, 40);
}
IncomingMessageTextBox = new Label(x + 405, y + 320);
messageOptions = new Button[10];
messageOptions[TRADE] = new Button(SpriteName.MiniBackgroundButton, SpriteName.MiniForegroundButton, "Trade", x + 405, y + 320, 190, 25);
messageOptions[RESEARCH] = new Button(SpriteName.MiniBackgroundButton, SpriteName.MiniForegroundButton, "Research", x + 605, y + 320, 190, 25);
messageOptions[ALLY] = new Button(SpriteName.MiniBackgroundButton, SpriteName.MiniForegroundButton, "Ally", x + 405, y + 350, 190, 25);
messageOptions[UNALLY] = new Button(SpriteName.MiniBackgroundButton, SpriteName.MiniForegroundButton, "Unally", x + 605, y + 350, 190, 25);
messageOptions[HARASS] = new Button(SpriteName.MiniBackgroundButton, SpriteName.MiniForegroundButton, "Harass Selected Empire", x + 405, y + 410, 190, 25);
messageOptions[RECONCILE] = new Button(SpriteName.MiniBackgroundButton, SpriteName.MiniForegroundButton, "Reconcile Selected Empire", x + 605, y + 410, 190, 25);
messageOptions[WAR] = new Button(SpriteName.MiniBackgroundButton, SpriteName.MiniForegroundButton, "War", x + 505, y + 500, 190, 25);
messageOptions[SEND] = new Button(SpriteName.MiniBackgroundButton, SpriteName.MiniForegroundButton, "Send Message", x + 505, y + 570, 190, 25);
messageOptions[ACCEPT] = new Button(SpriteName.MiniBackgroundButton, SpriteName.MiniForegroundButton, "Accept", x + 405, y + 570, 190, 25);
messageOptions[REJECT] = new Button(SpriteName.MiniBackgroundButton, SpriteName.MiniForegroundButton, "Decline", x + 605, y + 570, 190, 25);
whichContactSelected = -1;
isViewingReceivedMessage = false;
spriteNames = new List<SpriteName>();
spriteNames.Add(SpriteName.MiniBackgroundButton);
spriteNames.Add(SpriteName.MiniForegroundButton);
spriteNames.Add(SpriteName.ScrollUpBackgroundButton);
spriteNames.Add(SpriteName.ScrollUpForegroundButton);
spriteNames.Add(SpriteName.ScrollVerticalBar);
spriteNames.Add(SpriteName.ScrollDownBackgroundButton);
spriteNames.Add(SpriteName.ScrollDownForegroundButton);
spriteNames.Add(SpriteName.ScrollVerticalBackgroundButton);
spriteNames.Add(SpriteName.ScrollVerticalForegroundButton);
whichMessageToSend = -1;*/
reason = null;
return true;
}