static SpellManager()
{
Q = new Spell.Targeted(SpellSlot.Q, 650);
W = new Spell.Active(SpellSlot.W);
E = new Spell.Targeted(SpellSlot.E, 425);
R = new Spell.Skillshot(SpellSlot.R, 1000, SkillShotType.Linear, 0, 1600, 65);
Console.WriteLine(Player.Instance.GetSpellSlotFromName("summonerdot"));
var fireSlot = Player.Instance.GetSpellSlotFromName("summonerdot");
if (fireSlot != SpellSlot.Unknown)
{
Ignite = new Spell.Targeted(fireSlot, 600);
}
}