private BoutResult CalculateWinner(BoutResult boutResult)
{
var Fighter1Count = 0;
var Fighter2Count = 0;
foreach (var item in boutResult.Results)
{
if (item.Fighter1Hits > item.Fighter2Hits)
Fighter1Count += item.Fighter1Hits;
else if (item.Fighter2Hits > item.Fighter1Hits)
Fighter2Count += item.Fighter2Hits;
}
if (Fighter1Count > Fighter2Count)
boutResult.Fighter1Won = true;
else if (Fighter2Count > Fighter1Count)
boutResult.Fighter2Won = true;
else
{
boutResult.Fighter1Won = true;
}
return boutResult;
}
}