protected override void Dispose(bool disposing)
{
StopWorker();
_greenBottomArrow.Dispose();
_greenTopArrow.Dispose();
_textCue.Dispose();
_whiteBottomArrow.Dispose();
_whiteTopArrow.Dispose();
_mainView.Dispose();
_otherView1.Dispose();
_otherView2.Dispose();
_focusView1.Dispose();
_focusView2.Dispose();
base.Dispose(disposing);
}