private FindEventNode ( PlayerEventHandler handler ) : LinkedListNode |
||
handler | PlayerEventHandler | |
return | LinkedListNode |
private LinkedListNode<PlayerEventHandlerSlot> FindEventNode (PlayerEventHandler handler)
{
LinkedListNode<PlayerEventHandlerSlot> node = event_handlers.First;
while (node != null) {
if (node.Value.Handler == handler) {
return node;
}
node = node.Next;
}
return null;
}