Ballz.GameSession.World.Terrain.ExtractTrianglesAndOutline C# (CSharp) Method

ExtractTrianglesAndOutline() private method

private ExtractTrianglesAndOutline ( ) : void
return void
        private void ExtractTrianglesAndOutline()
        {   
            // Smooth the terrain bitmap
            SmoothTerrain(new float[] { 1, 1, 1, 1, 1 });
            //smoothTerrain(new float[]{1,1,1}); // Use this one if performance is an issue

            // Extract dirt cells and outline triangles/edges from the bitmap
            PerformMarchingSquares();

            // Extract the outline line segments from the aforementioned edges
            ExtractOutlineFromEdges();

            // Combine full dirt cells and create a couple of triangles from them
            ExtractTrianglesFromCells();
        }