Ballz.GameSession.Renderer.GameRenderer.HandleMessage C# (CSharp) Method

HandleMessage() public method

public HandleMessage ( object sender, Message message ) : void
sender object
message Ballz.Messages.Message
return void
        public void HandleMessage(object sender, Message message)
        {
            //throw new NotImplementedException ();
            if (message.Kind != Message.MessageType.LogicMessage)
                return;
            LogicMessage msg = (LogicMessage)message;

            //see if the message was meant for us
            if (msg.Kind == LogicMessage.MessageType.GameMessage)
            {
                Enabled = !Enabled;
                Visible = !Visible;
            }
        }
    }