public void HandleMessage(object sender, Message message)
{
//throw new NotImplementedException ();
if (message.Kind != Message.MessageType.LogicMessage)
return;
LogicMessage msg = (LogicMessage)message;
//see if the message was meant for us
if (msg.Kind == LogicMessage.MessageType.GameMessage)
{
Enabled = !Enabled;
Visible = !Visible;
}
}
}