public WheelSuspension ( float stiffnessConstant, float dampingConstant, Vector3 localDirection, float restLength, Vector3 localAttachmentPoint ) : BEPUphysics.Constraints | ||
stiffnessConstant | float | Strength of the spring. Higher values resist compression more. |
dampingConstant | float | Damping constant of the spring. Higher values remove more momentum. |
localDirection | Vector3 | Direction of the suspension in the vehicle's local space. For a normal, straight down suspension, this would be (0, -1, 0). |
restLength | float | Length of the suspension when uncompressed. |
localAttachmentPoint | Vector3 | Place where the suspension hooks up to the body of the vehicle. |
return | BEPUphysics.Constraints |
WheelSuspension::WheelSuspension ( Wheel wheel ) : BEPUphysics.Constraints |