protected override void UpdateContainedPairs(float dt)
{
var overlappedElements = CommonResources.GetIntList();
mesh.Mesh.Tree.GetOverlaps(mobileMesh.boundingBox, overlappedElements);
for (int i = 0; i < overlappedElements.Count; i++)
{
TryToAdd(overlappedElements.Elements[i]);
}
CommonResources.GiveBack(overlappedElements);
}