public override void ExclusiveUpdate()
{
//Apply accumulated impulse
Vector3 impulse;
Vector3.Multiply(ref hingeAxis, accumulatedImpulse, out impulse);
if (connectionA.isDynamic)
{
connectionA.ApplyAngularImpulse(ref impulse);
}
if (connectionB.isDynamic)
{
Vector3.Negate(ref impulse, out impulse);
connectionB.ApplyAngularImpulse(ref impulse);
}
}
}