public RayCast ( Ray &ray, float maximumLength, AffineTransform &transform, RayHit &hit ) : bool | ||
ray | Ray | Ray to test against the shape. |
maximumLength | float | Maximum length of the ray in units of the ray direction's length. |
transform | AffineTransform | Transform to apply to the terrain shape during the test. |
hit | RayHit | Hit data of the ray cast, if any. |
return | bool |
TerrainShape::RayCast ( Ray &ray, float maximumLength, AffineTransform &transform, TriangleSidedness sidedness, RayHit &hit ) : bool |