protected UpdateBoundingBoxInternal ( float dt ) : void | ||
dt | float | |
return | void |
protected internal override void UpdateBoundingBoxInternal(float dt)
{
for (int i = 0; i < children.Count; i++)
{
children.Elements[i].CollisionInformation.UpdateBoundingBoxInternal(dt);
}
hierarchy.Tree.Refit();
boundingBox = hierarchy.Tree.BoundingBox;
}