public override void SetDifficultyPreset(GameParameters.Preset preset)
{
Debug.Log("Setting difficulty preset");
switch (preset)
{
case GameParameters.Preset.Easy:
boiloffEnabled = true;
boiloffMultiplier = 0.25;
break;
case GameParameters.Preset.Normal:
boiloffEnabled = true;
boiloffMultiplier = 0.5;
break;
case GameParameters.Preset.Moderate:
boiloffEnabled = true;
boiloffMultiplier = 0.75;
break;
case GameParameters.Preset.Hard:
boiloffEnabled = true;
boiloffMultiplier = 1.0;
break;
}
}