public Tile addTile(CCSpriteFrame frame, Vector2 centerPosInNodeSpace, float scaleX, float scaleY, float degree)
{
centerPosInNodeSpace /= UIWindow.PIXEL_PER_UNIT;
CGAffineTransform t = CGAffineTransform.MakeTranslation(centerPosInNodeSpace.x, centerPosInNodeSpace.y);
t = CGAffineTransform.Scale(t, scaleX, scaleY);
t = CGAffineTransform.Rotate(t, -ccUtils.CC_DEGREES_TO_RADIANS(degree));
return(addTile(frame, t));
}