public convertToNodeSpace ( Vector2 worldPoint ) : Vector2 | ||
worldPoint | Vector2 | |
return | Vector2 |
public virtual Vector2 convertToNodeSpace(Vector2 worldPoint)
{
Vector2 ret = CGAffineTransform.CGPointApplyAffineTransform(worldPoint, worldToNodeTransform());
return ret;
}
CCNode::convertToNodeSpace ( |