public static SetVibration ( PlayerIndex player, float leftMotor, float rightMotor ) : void | ||
player | PlayerIndex | |
leftMotor | float | |
rightMotor | float | |
return | void |
public static void SetVibration(PlayerIndex player, float leftMotor, float rightMotor)
{
GamePad.SetVibration(player, leftMotor, rightMotor);
}