public GetNeighbor ( Directions direction ) : |
||
direction | Directions | |
return |
public TerrainTile GetNeighbor(Directions direction)
{
TerrainTile neighbor = null;
if (Neighbors.ContainsKey(direction))
{
neighbor = Neighbors[direction];
}
else
{
neighbor = LoadNeighbor(direction);
}
return neighbor;
}