public override void OnCursorPressed( Vector2 cursorPos )
{
if ( !this.scrollHandle.IsVisible )
return; // don't care about clicks if text not scrollable
Vector2 co = Widget.CursorOffset( this.scrollHandle, cursorPos );
if ( co.LengthSquared <= 81 )
{
this.isDragging = true;
this.dragOffset = co.y;
}
else if ( Widget.IsCursorOver( this.scrollTrack, cursorPos ) )
{
Real newTop = this.scrollHandle.Top + co.y;
Real lowerBoundary = this.scrollTrack.Height - this.scrollHandle.Height;
this.scrollHandle.Top = Math.Utility.Clamp<Real>( newTop, lowerBoundary, 0 );
// update text area contents based on new scroll percentage
this.scrollPercentage = Math.Utility.Clamp<Real>( newTop / lowerBoundary, 1, 0 );
this.FilterLines();
}
base.OnCursorPressed( cursorPos );
}