public static sceneToScreen ( |
||
cam | ||
pt | Vector3 | |
return | Vector2 |
public static Vector2 sceneToScreen( Camera cam, Vector3 pt )
{
Vector3 result = cam.ProjectionMatrix * cam.ViewMatrix * pt;
return new Vector2( ( result.x + 1 ) / 2, -( result.y + 1 ) / 2 );
}