public injectMouseDown ( SharpInputSystem evt, SharpInputSystem id ) : void | ||
evt | SharpInputSystem | |
id | SharpInputSystem | |
return | void |
public virtual void injectMouseDown( SIS.MouseEventArgs evt, SIS.MouseButtonID id )
{
if ( mStyle == CameraStyle.Orbit )
{
if ( id == SIS.MouseButtonID.Left )
mOrbiting = true;
else if ( id == SIS.MouseButtonID.Right )
mZooming = true;
}
}