private void LoadNormalTexture()
{
Debug.Assert( TextureType == TextureType.OneD || TextureType == TextureType.TwoD );
if ( Name.EndsWith( ".dds" ) )
{
Stream stream = ResourceGroupManager.Instance.OpenResource( Name, Group, true, this );
int numMips = this.RequestedMipmapCount + 1;
// check if mip map volume textures are supported
if ( ( _devCaps.TextureCaps & D3D.TextureCaps.MipCubeMap ) != D3D.TextureCaps.MipCubeMap )
{
// no mip map support for this kind of textures :(
this.MipmapCount = 0;
numMips = 1;
}
_d3dPool = ( Usage & TextureUsage.Dynamic ) != 0 ? D3D.Pool.Default : D3D.Pool.Managed;
try
{
// load the cube texture from the image data stream directly
this._normTexture = D3D.Texture.FromStream( _device, stream, (int)stream.Length, 0, 0, numMips, D3D.Usage.None, D3D.Format.Unknown, _d3dPool, D3D.Filter.None, D3D.Filter.None, 0 );
}
catch ( Exception ex )
{
FreeInternalResources();
throw new Exception( "Can't create texture.", ex );
}
// store off a base reference
_texture = _normTexture;
// set src and dest attributes to the same, we can't know
D3D.SurfaceDescription desc = _normTexture.GetLevelDescription( 0 );
_d3dPool = desc.Pool;
SetSrcAttributes( desc.Width, desc.Height, 1, D3DHelper.ConvertEnum( desc.Format ) );
SetFinalAttributes( desc.Width, desc.Height, 1, D3DHelper.ConvertEnum( desc.Format ) );
internalResourcesCreated = true;
}
else
{
// find & load resource data intro stream to allow resource group changes if required
Stream strm = ResourceGroupManager.Instance.OpenResource( Name, Group, true, this );
int pos = Name.LastIndexOf( "." );
String ext = Name.Substring( pos + 1 );
// Call internal LoadImages, not LoadImage since that's external and
// will determine load status etc again
var image = Image.FromStream( strm, ext );
LoadImages( new Image[] { image } );
image.Dispose();
strm.Close();
}
}