private RenderTarget ( string name ) : System | ||
name | string | |
return | System |
protected RenderTarget(string name)
{
this.name = name;
priority = RenderTargetPriority.Default;
depthBufferPoolId = PoolId.Default;
active = true;
autoUpdate = true;
ResetStatistics();
}
RenderTarget::RenderTarget ( ) : System |