public static bool IsFloatConst(GpuConstantType c)
{
switch (c)
{
case GpuConstantType.Int1:
case GpuConstantType.Int2:
case GpuConstantType.Int3:
case GpuConstantType.Int4:
case GpuConstantType.Sampler1D:
case GpuConstantType.Sampler2D:
case GpuConstantType.Sampler3D:
case GpuConstantType.SamplerCube:
case GpuConstantType.Sampler1DShadow:
case GpuConstantType.Sampler2DShadow:
return false;
default:
return true;
}
}