public VolumeRenderable( int slices, float size, string textureName )
{
mSlices = slices;
mSize = size;
mTexture = textureName;
//for each face
mRadius = Utility.Sqrt( size * size + size * size + size * size ) / 2.0;
base.box = new AxisAlignedBox( new Vector3( -size, -size, -size ), new Vector3( size, size, size ) );
base.castShadows = false;
Initialize();
}