public UnLoadPage ( |
||
page | ||
section | ||
forceSync | bool | |
return | void |
public void UnLoadPage(Page page, PagedWorldSection section, bool forceSync)
{
// unload in main thread, then unprepare in background
Request req = new Request(RequestType.UnloadPage, page, section);
AddRenderRequest(req, forceSync);
}
/// <summary>