private void SwitchChannels(IScenePresence presence, ILandObject oldParcel, Client client) { string channel; string oldchannel; m_channel.TryGetValue(presence.CurrentParcel.LandData.GlobalID, out channel); m_channel.TryGetValue(oldParcel.LandData.GlobalID, out oldchannel); JoinChannel(client, channel, presence); client.SendPart(oldchannel); }