private void DropItems(Creature killer, Random rnd, Position pos)
{
// Normal
this.DropItems(killer, rnd, pos, this.Drops.Drops);
// Event
var eventDrops = ChannelServer.Instance.GameEventManager.GlobalBonuses.GetDrops(this);
if (eventDrops.Count != 0)
this.DropItems(killer, rnd, pos, eventDrops);
// Static
foreach (var item in this.Drops.StaticDrops)
item.Drop(this.Region, pos, Item.DropRadius, killer, false);
this.Drops.ClearStaticDrops();
}