public LoadTexture ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | void |
public void LoadTexture(ContentManager content)
{
int random = rnd.Next(0, 3);
switch (random)
{
case 0:
planetTexture = content.Load<Texture2D>("Planet1");
break;
case 1:
planetTexture = content.Load<Texture2D>("Planet2");
break;
case 2:
planetTexture = content.Load<Texture2D>("Planet3");
break;
}
}