public void ExplodeAnimation()
{
switch (size)
{
case 1:
SmallAst = SmallAstExp.tx;
SmallAstExp.GetNextSprite();
if (SmallAstExp.isRunning == false)
{
ReadyToKill = true;
}
break;
case 2:
MedAst = MedAstExp.tx;
MedAstExp.GetNextSprite();
if (MedAstExp.isRunning == false)
{
ReadyToKill = true;
}
break;
case 3:
LargeAst = LargeAstExp.tx;
LargeAstExp.GetNextSprite();
if (LargeAstExp.isRunning == false)
{
ReadyToKill = true;
}
break;
default:
break;
}
}