AssemblyCSharp.RX_Card.ToString C# (CSharp) Method

ToString() public method

public ToString ( ) : string
return string
		public override string ToString ()
		{
			return this.Index_value.ToString();
		}

Usage Example

示例#1
0
        public static UISprite CreateSpriteBy(RX_Card card, UISprite parent, float x)
        {
            float y        = card.PositionY;
            int   depthNum = (int)x;

            if (parent.tag != "cbottom")
            {
                float temp = x;
                x = y;
                y = temp;

                depthNum = -depthNum;
            }

            //crate NGUI gameObject;	                    can create gameObject -----3
            UISprite sprite = NGUITools.AddChild <UISprite>(parent.gameObject);

            //add (widget size)'s collider
            //(if we want to add an interact function to the NGUI gameObjce,we must add collider fist!)
            NGUITools.AddWidgetCollider(sprite.gameObject);

            //only add Component(button) to interact,       not create gameObject -----1
            UIButton button = NGUITools.AddMissingComponent <UIButton>(sprite.gameObject);

            sprite.depth = depthNum + 300;
            sprite.atlas = RX_Resources.DefaultResources.Card_atlas;

            sprite.spriteName = card.ToString();

            sprite.SetRect(x, y, 52f, 70f);    //the card's size changed to original 's 25%

            button.onClick.Add(new EventDelegate(() =>
            {
                card.IsPop = !card.IsPop;
                if (parent.tag == "cleft")
                {
                    sprite.SetRect(card.PositionY, y, 52f, 70f);
                }
                else if (parent.tag == "cright")
                {
                    sprite.SetRect(card.PositionY * (-1), y, 52f, 70f);
                }
                else
                {
                    sprite.SetRect(x, card.PositionY, 52f, 70f);
                }
            }));

            sprite.name = card.ToString();

            //add to the sprite pool for destroy
            Sprite_pool.Add(sprite);
            return(sprite);
        }
All Usage Examples Of AssemblyCSharp.RX_Card::ToString