private void ParseGameSate(OverwatchDataModel gameDataModel, Color[,] colors)
{
if (_ultimateUsed.AddSeconds(5) >= DateTime.Now)
return;
if (colors[0, 0].Equals(Color.FromRgb(55, 30, 0)))
_stickyStatus.Value = OverwatchStatus.InMainMenu;
if (_stickyStatus.Value != OverwatchStatus.InMainMenu)
return;
gameDataModel.Character = OverwatchCharacter.None;
gameDataModel.Ability1Ready = false;
gameDataModel.Ability2Ready = false;
_stickyUltimateReady.Value = false;
_stickyUltimateUsed.Value = false;
}