public static void SpaceHorizontally( float spacing
, Vector2 initialPosition
, HorizontalSpacingDirection direction = HorizontalSpacingDirection.Left
, CoordinateSpace coordinateSpace = CoordinateSpace.TargetSpace
, params IPositional[] positionals )
{
Vector2 dir = new Vector2(1, 0) * (direction == HorizontalSpacingDirection.Right ? 1 : -1);
SpaceInDirection(spacing, initialPosition, dir, coordinateSpace, positionals);
}