void createBuildingPicker()
{
bpickerItems = new List<string>();
if (_worldbuildings != null)
{
//bpickerItems.Add("None");
foreach (var obj in _worldbuildings.buildings)
{
bpickerItems.Add(obj.name);
}
}
else
{
bpickerItems.Add("No Buildings to show");
}
bpickerItems.Sort();
bpickerItems.Insert(0, "None");
BPicker.ItemsSource = bpickerItems;
}