Animatroller.Simulator.SimulatorForm.AddDigitalInput_FlipFlop C# (CSharp) Method

AddDigitalInput_FlipFlop() public method

public AddDigitalInput_FlipFlop ( DigitalInput2 logicalDevice, bool showOutput ) : Animatroller.Framework.PhysicalDevice.DigitalInput
logicalDevice DigitalInput2
showOutput bool
return Animatroller.Framework.PhysicalDevice.DigitalInput
        public Animatroller.Framework.PhysicalDevice.DigitalInput AddDigitalInput_FlipFlop(DigitalInput2 logicalDevice, bool showOutput)
        {
            var control = new CheckBox();
            control.Text = logicalDevice.Name;
            control.Size = new System.Drawing.Size(80, 60);
            control.ImageAlign = ContentAlignment.TopLeft;

            var indicator = new Animatroller.Simulator.Control.Bulb.LedBulb();
            indicator.On = false;
            indicator.Size = new System.Drawing.Size(12, 12);
            indicator.Left = 0;
            indicator.Top = 0;
            var imageOff = new Bitmap(12, 12);
            indicator.DrawToBitmap(imageOff, new Rectangle(0, 0, 12, 12));
            var imageOn = new Bitmap(12, 12);
            indicator.On = true;
            indicator.DrawToBitmap(imageOn, new Rectangle(0, 0, 12, 12));

            flowLayoutPanelLights.Controls.Add(control);

            var device = new Animatroller.Framework.PhysicalDevice.DigitalInput();

            control.CheckedChanged += (sender, e) =>
            {
                device.Trigger((sender as CheckBox).Checked);
            };

            device.Connect(logicalDevice);

            control.Checked = logicalDevice.Value;

            logicalDevice.Output
                .ObserveOn(SynchronizationContext.Current)
                .Subscribe(x =>
                {
                    control.Checked = x;

                    if (showOutput)
                        control.Image = x ? imageOn : imageOff;
                });

            return device;
        }