public void Rule2(float dt, Animation world){
switch (s2)
{
case -1:
Target = new UnityEngine.Vector3((UnityEngine.Mathf.Cos(Factor)) + (InitialTarget.x),InitialTarget.y,(UnityEngine.Mathf.Sin(Factor)) + (InitialTarget.z));
s2 = -1;
return;
default: return;}}