Animation.Animation.Rule2 C# (CSharp) Method

Rule2() public method

public Rule2 ( float dt, Animation world ) : void
dt float
world Animation
return void
	public void Rule2(float dt, Animation world){ 
	switch (s2)
	{

	case -1:
	Target = new UnityEngine.Vector3((UnityEngine.Mathf.Cos(Factor)) + (InitialTarget.x),InitialTarget.y,(UnityEngine.Mathf.Sin(Factor)) + (InitialTarget.z));
	s2 = -1;
return;	
	default: return;}}