public void RenderTrackLine(Graphics g)
{
if (_bMouseTrackingOn & _bDrawLine)
{
int iOffset = Offset();
// Optionally render Mouse tracking line
switch(Orientation)
{
case enumOrientation.orHorizontal:
Line(g, _iMousePosition, iOffset, _iMousePosition, Height - iOffset);
break;
case enumOrientation.orVertical:
Line (g, iOffset, _iMousePosition, Width - iOffset, _iMousePosition);
break;
}
}
}